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  • Ludic Scholarship

    Games, Learning, and Innovative Pedagogy

    This series focuses on the intersection of gamification, ludology, pedagogy, and innovative methodological thinking, offering a space for cutting-edge scholarship that bridges game-based approaches with educational theory and practice. Ludic Scholarship highlights gamified learning and emergent methodologies that challenge traditional research frameworks, encouraging transformative approaches to teaching, learning, meaning-making, and the construction of knowledge. The series invites contributions that explore how game mechanics, narrative structures, and immersive environments are reshaping learning practices across disciplines. From theoretical explorations of ludic strategies to applied case studies of gamified pedagogy, Ludic Scholarship emphasizes creativity and academic rigor, inviting works that challenge established conventions. Targeting educators, researchers, and curriculum scholars, this series supports interdisciplinary collaborations and post-qualitative approaches that investigate the dynamic role of games and play in 21st-century education.

    2 publications

  • Equity in Higher Education Theory, Policy, and Praxis

    A BOOK SERIES FOR EQUITY SCHOLARS & ACTIVISTS Beth Powers-Costello, General Editor Globalization increasingly challenges higher education researchers, administrators, faculty members, and graduate students to address urgent and complex issues of equitable policy design and implementation. This book series provides an inclusive platform for discourse about – though not limited to – diversity, social justice, administrative accountability, faculty accreditation, student recruitment, admissions, curriculum, pedagogy, online teaching and learning, completion rates, program evaluation, cross-cultural relationship-building, and community leadership at all levels of society. Ten broad themes lay the foundation for this series but potential editors and authors are invited to develop proposals that will broaden and deepen its power to transform higher education: (1) Theoretical books that examine higher education policy implementation, (2) Activist books that explore equity, diversity, and indigenous initiatives, (3) Community-focused books that explore partnerships in higher education, (4) Technological books that examine online programs in higher education, (5) Financial books that focus on the economic challenges of higher education, (6) Comparative books that contrast national perspectives on a common theme, (7) Sector-specific books that examine higher education in the professions, (8) Educator books that explore higher education curriculum and pedagogy, (9) Implementation books for front line higher education administrators, and (10) Historical books that trace changes in higher education theory, policy, and praxis. Expressions of interest for authored or edited books will be considered on a first come basis. A Book Proposal Guideline is available on request. For individual or group inquiries please contact editorial@peterlang.com.

    39 publications

  • Title: Viva Pinter

    Viva Pinter

    Harold Pinter’s Spirit of Resistance
    by Brigitte Gauthier (Volume editor)
    ©2009 Conference proceedings
  • Title: Games, Greek and Pluck

    Games, Greek and Pluck

    Classicism, Masculinity, Elite Education and British Sport, 1850–1914
    by Andy Carter (Author) 2024
    ©2025 Monographs
  • Title: Serious Games for Global Education

    Serious Games for Global Education

    Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
    by Claudia Müller (Author) 2017
    ©2017 Thesis
  • Title: The Games of Fiction

    The Games of Fiction

    Georges Perec and Modern French Ludic Narrative
    by David Gascoigne (Author)
    ©2006 Monographs
  • Title: Exhaustive Search and Databases in the Application of Combinatorial Game Theory to the Game Amazons
  • Title: Playing Discourse Games

    Playing Discourse Games

    The Political TV Interview in Great Britain and Poland
    by Joanna Szczepańska-Włoch (Author) 2022
    ©2022 Monographs
  • Title: Good Video Games and Good Learning

    Good Video Games and Good Learning

    Collected Essays on Video Games, Learning and Literacy, 2nd Edition
    by James Paul Gee (Author) 2013
    ©2007 Textbook
  • Title: Gaming SEL

    Gaming SEL

    Games as Transformational to Social and Emotional Learning
    by Matthew Farber (Author) 2021
    ©2021 Textbook
  • Title: Head Game

    Head Game

    Mental Health in Sports Media
    by Andrew C. Billings (Author) Scott Parrott (Author) 2023
    ©2023 Textbook
  • Title: "The Game as It Is Played"

    "The Game as It Is Played"

    Essays on Theodore Dreiser
    by Donald Pizer (Author) 2013
    ©2013 Monographs
  • Title: Purchase, Power and Persuasion

    Purchase, Power and Persuasion

    Essays on Political Philosophy
    by Gary James Jason (Author) 2021
    ©2021 Monographs
  • Title: Game-Based Learning in Action

    Game-Based Learning in Action

    How an Expert Affinity Group Teaches With Games
    by Matthew Farber (Author) 2018
    ©2018 Textbook
  • Title: The Nature of Computer Games

    The Nature of Computer Games

    Play as Semiosis
    by David Myers (Author)
    ©2003 Textbook
  • Title: Poetic Becomings

    Poetic Becomings

    Studies in Contemporary French Literature
    by Jérôme Game (Author) 2011
    ©2011 Monographs
  • Title: ‘Killer Games’ Versus ‘We Will Fund Violence’

    ‘Killer Games’ Versus ‘We Will Fund Violence’

    The Perception of Digital Games and Mass Media in Germany and Australia
    by Jens Schroeder (Author) 2011
    ©2011 Thesis
  • Title: Porous Boundaries

    Porous Boundaries

    Texts and Images in Twentieth-Century French Culture
    by Jérôme Game (Volume editor)
    ©2007 Conference proceedings
  • Title: Power and Poverty

    Power and Poverty

    Is the EU a New Planet?
    by Alpago Alpago (Author) 2010
    ©2010 Monographs
  • Title: Hard, Soft, and Smart Power – Education as a Power Resource

    Hard, Soft, and Smart Power – Education as a Power Resource

    by Aigerim Raimzhanova (Author) 2018
    ©2018 Thesis
  • Title: Laughter and Power

    Laughter and Power

    by John Parkin (Volume editor) John Philllips (Volume editor)
    ©2006 Conference proceedings
  • Title: ‘Girl Power’

    ‘Girl Power’

    Girls Reinventing Girlhood
    by Dawn H. Currie (Author) Deirdre M. Kelly (Author) Shauna Pomerantz (Author)
    ©2009 Textbook
  • Title: Self-Games and Body-Play

    Self-Games and Body-Play

    Personhood in Online Chat and Cybersex
    by Dennis D. Waskul (Author)
    ©2003 Textbook
  • Title: Re:Play

    Re:Play

    Game Design and Game Culture
    by Amy Scholder (Volume editor) Eric Zimmermann (Volume editor)
    ©2003 Textbook
  • Title: Power of the Words

    Power of the Words

    "Chen</I> Prophecy in Chinese Politics- AD 265-618
    by Zongli Lu (Author)
    ©2003 Monographs
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