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  • Ludic Scholarship

    Games, Learning, and Innovative Pedagogy

    This series focuses on the intersection of gamification, ludology, pedagogy, and innovative methodological thinking, offering a space for cutting-edge scholarship that bridges game-based approaches with educational theory and practice. Ludic Scholarship highlights gamified learning and emergent methodologies that challenge traditional research frameworks, encouraging transformative approaches to teaching, learning, meaning-making, and the construction of knowledge. The series invites contributions that explore how game mechanics, narrative structures, and immersive environments are reshaping learning practices across disciplines. From theoretical explorations of ludic strategies to applied case studies of gamified pedagogy, Ludic Scholarship emphasizes creativity and academic rigor, inviting works that challenge established conventions. Targeting educators, researchers, and curriculum scholars, this series supports interdisciplinary collaborations and post-qualitative approaches that investigate the dynamic role of games and play in 21st-century education.

    2 publications

  • Title: Independence in Crisis

    Independence in Crisis

    The Argentinean Central Bank and their accountability for bureaucratic and political decisions, 1991-2007
    by Juan Miguel Rodríguez López (Author) 2012
    ©2012 Thesis
  • Title: Exhaustive Search and Databases in the Application of Combinatorial Game Theory to the Game Amazons
  • Title: Head Game

    Head Game

    Mental Health in Sports Media
    by Andrew C. Billings (Author) Scott Parrott (Author) 2023
    ©2023 Textbook
  • Title: Poetic Becomings

    Poetic Becomings

    Studies in Contemporary French Literature
    by Jérôme Game (Author) 2011
    ©2011 Monographs
  • Title: Serious Games for Global Education

    Serious Games for Global Education

    Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
    by Claudia Müller (Author) 2017
    ©2017 Thesis
  • Title: Porous Boundaries

    Porous Boundaries

    Texts and Images in Twentieth-Century French Culture
    by Jérôme Game (Volume editor)
    ©2007 Conference proceedings
  • Title: Games, Greek and Pluck

    Games, Greek and Pluck

    Classicism, Masculinity, Elite Education and British Sport, 1850–1914
    by Andy Carter (Author) 2024
    ©2025 Monographs
  • Title: Game-Based Learning in Action

    Game-Based Learning in Action

    How an Expert Affinity Group Teaches With Games
    by Matthew Farber (Author) 2018
    ©2018 Textbook
  • Title: "The Game as It Is Played"

    "The Game as It Is Played"

    Essays on Theodore Dreiser
    by Donald Pizer (Author) 2013
    ©2013 Monographs
  • Title: Re:Play

    Re:Play

    Game Design and Game Culture
    by Amy Scholder (Volume editor) Eric Zimmermann (Volume editor)
    ©2003 Textbook
  • Title: The Games of Fiction

    The Games of Fiction

    Georges Perec and Modern French Ludic Narrative
    by David Gascoigne (Author)
    ©2006 Monographs
  • Title: Gaming SEL

    Gaming SEL

    Games as Transformational to Social and Emotional Learning
    by Matthew Farber (Author) 2021
    ©2021 Textbook
  • Title: The Nature of Computer Games

    The Nature of Computer Games

    Play as Semiosis
    by David Myers (Author)
    ©2003 Textbook
  • Title: Video Game Translation and Cognitive Semantics

    Video Game Translation and Cognitive Semantics

    by Mateusz Sajna (Author) 2016
    ©2016 Monographs
  • Title: Learning in Video Game Affinity Spaces

    Learning in Video Game Affinity Spaces

    by Elisabeth R. Hayes (Volume editor) Sean C. Duncan (Volume editor)
    ©2012 Textbook
  • Title: ‘Killer Games’ Versus ‘We Will Fund Violence’

    ‘Killer Games’ Versus ‘We Will Fund Violence’

    The Perception of Digital Games and Mass Media in Germany and Australia
    by Jens Schroeder (Author) 2011
    ©2011 Thesis
  • Title: Playing Discourse Games

    Playing Discourse Games

    The Political TV Interview in Great Britain and Poland
    by Joanna Szczepańska-Włoch (Author) 2022
    ©2022 Monographs
  • Title: The Concept of the Game in American Literature

    The Concept of the Game in American Literature

    True Freedom and a Mistaken Idea of Freedom
    by Sandra Schenk (Author) 2022
    ©2022 Thesis
  • Title: Signals, Systems and Sound Synthesis

    Signals, Systems and Sound Synthesis

    by Martin Neukom (Author) 2013
    ©2013 Textbook
  • Title: Zentralasien und die Weltmächte, oder: «Game Boys» auf Reisen

    Zentralasien und die Weltmächte, oder: «Game Boys» auf Reisen

    by August Pradetto (Author) 2012
    ©2012 Monographs
  • Title: The Hebrew Verb «HYH» as a Macrosyntactic Signal

    The Hebrew Verb «HYH» as a Macrosyntactic Signal

    The Case of «wayhy» and the Infinitive with Prepositions «Bet» and «Kaf» in Narrative Texts
    by Viktor Ber (Author)
    ©2008 Thesis
  • Title: Self-Games and Body-Play

    Self-Games and Body-Play

    Personhood in Online Chat and Cybersex
    by Dennis D. Waskul (Author)
    ©2003 Textbook
  • Title: Gamify Your Classroom

    Gamify Your Classroom

    A Field Guide to Game-Based Learning
    by Matthew Farber (Author)
    ©2015 Textbook
  • Title: Kompetitive Multiplayer Games in der Schule

    Kompetitive Multiplayer Games in der Schule

    Der Einsatz einer Lernspielplattform im Fremdsprachenunterricht
    by Marko Maglic (Author)
    ©2011 Thesis
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