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Contemporary Film, Television, and Video
ISSN: 1543-0863
The Contemporary Film, Television, and Video Studies series seeks to publish serious, scholarly materials about contemporary American and international film, television, and video practices. Topics of interest include studies of national media practices, the globalization of media production and consumption, and studies of important and influential media practitioners. Submission of single author manuscripts and edited collections of essays from a wide range of theoretical and methodological perspectives are invited. The Contemporary Film, Television, and Video Studies series seeks to publish serious, scholarly materials about contemporary American and international film, television, and video practices. Topics of interest include studies of national media practices, the globalization of media production and consumption, and studies of important and influential media practitioners. Submission of single author manuscripts and edited collections of essays from a wide range of theoretical and methodological perspectives are invited. The Contemporary Film, Television, and Video Studies series seeks to publish serious, scholarly materials about contemporary American and international film, television, and video practices. Topics of interest include studies of national media practices, the globalization of media production and consumption, and studies of important and influential media practitioners. Submission of single author manuscripts and edited collections of essays from a wide range of theoretical and methodological perspectives are invited.
2 publications
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Video Analysis: Methodology and Methods
Qualitative Audiovisual Data Analysis in Sociology©2012 Conference proceedings -
Good Video Games and Good Learning
Collected Essays on Video Games, Learning and Literacy, 2nd Edition©2007 Textbook -
Video Game Translation and Cognitive Semantics
©2016 Monographs -
Learning in Video Game Affinity Spaces
©2012 Textbook -
Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
©2021 Edited Collection -
Einsatz von Interactive Video im computerunterstützten universitären Unterricht
CULLIS Teilprojekt II©1996 Thesis -
Analysing English as a Lingua Franca in Video Games
Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions©2016 Monographs -
Kantor: Non/Presence
©2025 Monographs -
The NEUROGES® Analysis System for Nonverbal Behavior and Gesture
The Complete Research Coding Manual including an Interactive Video Learning Tool and Coding Template©2019 Others -
Bildende Kunst der Gegenwart in Norddeutschland und Nordpolen
©2008 Edited Collection -
Du split-screen au multi-screen-- From split-screen to multi-screen
La narration vidéo-filmique spatialement distribuée-- Spatially distributed video-cinematic narration©2011 Edited Collection -
The Intelligent Video Technology – Essays on Shopper Behavior at the Point of Sale
Essays on Shopper Behavior at the Point of Sale©2013 Thesis