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Contemporary Film, Television, and Video
ISSN: 1543-0863
The Contemporary Film, Television, and Video Studies series seeks to publish serious, scholarly materials about contemporary American and international film, television, and video practices. Topics of interest include studies of national media practices, the globalization of media production and consumption, and studies of important and influential media practitioners. Submission of single author manuscripts and edited collections of essays from a wide range of theoretical and methodological perspectives are invited. The Contemporary Film, Television, and Video Studies series seeks to publish serious, scholarly materials about contemporary American and international film, television, and video practices. Topics of interest include studies of national media practices, the globalization of media production and consumption, and studies of important and influential media practitioners. Submission of single author manuscripts and edited collections of essays from a wide range of theoretical and methodological perspectives are invited. The Contemporary Film, Television, and Video Studies series seeks to publish serious, scholarly materials about contemporary American and international film, television, and video practices. Topics of interest include studies of national media practices, the globalization of media production and consumption, and studies of important and influential media practitioners. Submission of single author manuscripts and edited collections of essays from a wide range of theoretical and methodological perspectives are invited.
2 publications
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Speech Production and Perception
ISSN: 2191-8651
Speech production is a complex sensorimotor task that requires the coordination of numerous physically complex and very different biological systems. Furthermore, it is a sophisticated cognitive task that transmits information between speakers and listeners. Speech perception uses multi-modal information combining visible articulatory movements and audible acoustic properties in an adaptive way. Understanding the cognitive, motor and sensory mechanisms that underlie speech production and perception is a fascinating objective that requires interdisciplinary competences in various research areas such as linguistics, perception, psychology, cognition, neuroscience, motor control, biology, aerodynamics, acoustics, and biomechanics. The aim of this book series is to investigate the various mechanisms underlying speech production and perception. Each issue of this series will be devoted to a specific topic. This topic will be addressed from different, sometimes even controversial perspectives. Tutorials, up-to-date scientific papers, methodological reports and outstanding dissertations will be at the core of the series. The intended readers are graduate students and scientists from various research disciplines interested in speech production and perception. Scholars are welcome to submit suitable works to the editors. All articles in edited volumes undergo a double-blind peer review. All dissertations undergo a close reading by the series editors and authors will be invited to revise where required.
8 publications
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Girls, Cultural Productions, and Resistance
©2012 Textbook -
Good Video Games and Good Learning
Collected Essays on Video Games, Learning and Literacy, 2nd Edition©2007 Textbook -
Video Analysis: Methodology and Methods
Qualitative Audiovisual Data Analysis in Sociology©2012 Conference proceedings -
Video Game Translation and Cognitive Semantics
©2016 Monographs -
Du split-screen au multi-screen-- From split-screen to multi-screen
La narration vidéo-filmique spatialement distribuée-- Spatially distributed video-cinematic narration©2011 Edited Collection -
Speech production and perception: Learning and memory
©2019 Edited Collection -
Learning in Video Game Affinity Spaces
©2012 Textbook -
Youth-full Productions
Cultural Practices and Constructions of Content and Social Spaces©2010 Textbook -
Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
©2021 Edited Collection -
Analysing English as a Lingua Franca in Video Games
Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions©2016 Monographs -
Einsatz von Interactive Video im computerunterstützten universitären Unterricht
CULLIS Teilprojekt II©1996 Thesis -
Individual Differences in Speech Production and Perception
©2015 Edited Collection -
Knowledge Production in European Universities
States, Markets, and Academic Entrepreneurialism©2013 Monographs