Show Less
Restricted access

Avatar, Assembled

The Social and Technical Anatomy of Digital Bodies

Series:

Edited By Jaime Banks

Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars—not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar "components"—60 in total—altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary society and in individual experience. The volume is a "crossover" piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike.
Show Summary Details
Restricted access

Contributors

Extract





Changhyun Ahn (M.A., Cleveland State University) is a doctoral student of communication at University at Buffalo, The State University of New York. His favorite videogame avatar is Geralt of Rivia from The Witcher 3: Wilde Hunt, who has a kindness buried deep in his heart that causes him suffering as he fights evil, often forcing him to make morally difficult decisions.

You are not authenticated to view the full text of this chapter or article.

This site requires a subscription or purchase to access the full text of books or journals.

Do you have any questions? Contact us.

Or login to access all content.