An Enactivist Approach
Part 3: Culture
!! • P A R T T H R E E • Culture !! !! • C H A P T E R F I V E • Enactivist Learning World and Culture This chapter explores the enactivist learning world through a culture lens. Contextualized in the emergence of a participatory culture, this chapter argues that such a new context requires a new way of thinking about learning and therefore presents new challenges. The case is made establishing the enactivist learning world as a necessary agent in meeting the challenges of allowing students to learn by doing the things that people do in real life, participating in authentic recreations of the way people in the real world learn to innovate. The chapter concludes with a delineation of the related concepts of collaborative learning and community building. Culture and Participatory Culture Culture What is culture? Like many key terms we have discussed in this book, culture has multiple meanings and has yet to be assigned a universally accepted definition. The term describes a complicated phenomenon that allows for many open-ended ideas. We can describe culture from the topical perspective, the historical perspective, the behavioural perspective, the normative perspective, or the structural perspective. According to Salen and Zimmerman (2003), culture really contains three main aspects: the way people think, how people behave, and what people have produced. Culture, in regard to games and gaming, refers to the environment or the context where games are played. Any game, therefore, reflects and is situated in a certain culture. Why is it...
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