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Learning through Digital Game Design and Building in a Participatory Culture

An Enactivist Approach

Series:

Qing Li

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.

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Index

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! 21st century global civilization, 10 21st century skills, 50-65, 121, 201 Learning and Innovation Skills, 50, 51, 56 Information, Media and Technology Skills, 50, 59, 60, 61 Information Literacy, 59-61 Media Literacy, 59, 60, 61, 189 ICT Literacy, 60 Life and Career Skills, 50, 61- 62 Communication and Collaboration, 51, 114 Critical Thinking and Problem Solving, 51 Critical Thinking and Analytical Skills, 56 Creativity and Innovation, 50, 51 Perseverance, 63-64 36 learning principles, 21 A Abstract thinking, 19 Active learning, 117-119, 163, 164, 167, 174 Activity theory, 18 Action, 74 Agentsheets, 35 Alice, 190 Allen’s design, 78, 87, 92 Animal Crossing, 42 Art of Game Design, The, 49 Assessment, 77, 78, 79, 90,117,118, 119, 125, 126, 128, 153, 162-178 Formative assessment, 166 Students’ ability assessment, 175 Summative assessment, 166 Assessment tools, 162, 173, 178, Autopoiesis, 14 Awesome Adventure, 62 B Balance, 191 Bateson, G, 12, 14 Behaviourism, 3, Blizzard Zone, 101-103 Bodily-kinaesthetic intelligence, 98 Brain’s Coming Back, 97 Brain’s Return, 72 Brainstorming sessions, 82, 89 Bridging and scaffolding, 163, 164, 168 Buggy Jump, 122 C Capra, F., 14 Caste system, 110, 111, 160 Catch It!, 140 Call of Duty, 42, 104 Call of Math, 22, 23, 24, 25, 53, 58, 61, 62, 96, 163, 173, 174, 191 Callois, R., 37 Cartesian system of coordinates, 101 Challenge, 94, 95 Cheat mode, 85 Cheats, 52-53 Chess, 41 Children’s Machine, The, 20 Chocolate Covered Broccoli games, 29, 78 Clark C, A., 36, Co-emergence, 14 Cognition, 3, 4, 6, 8-16, 18, 20-32,...

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