New Media Studies
design by Laura Bluett P E T E R L A N G 114 B O O T H “…Digital Fandom 2.0 offers a perceptive reconsideration of fandom past and present, and of the evolving field of fan studies: its stakes, limits, and potential.…a thought- provoking work for fans, fan scholars, and everyone in between.” —Louisa Stein, Middlebury College “…With this new edition, Booth revisits and revises his earlier work, focusing attention onto newer forms of digital expression—from Kickstarter to Tumblr. Booth’s characteristic concepts—such as the digi-gratis economy and Hybrid fandom—stress the complex ways fans have become entangled in, sometimes empowered by, sometimes exploited by, new media industry practices, even as he holds onto the messiness and playfulness of these new relationships.” —Henry Jenkins, Author of Textual Poachers: Television Fans and Participatory Culture In this completely revised and updated version of Digital Fandom, Paul Booth extends his analysis of fandom in the digital environment. With new chapters that focus on the economics of crowdfunding, the playfulness of Tumblr, and the hybridity of the fan experience, alongside revised chapters that explore blogs, wikis, and social networking sites, Digital Fandom 2.0 continues to develop the “philosophy of playfulness” of the contemporary fan. Booth’s analysis reveals the many facets of the digi- tal fan experience, including hybrid fandom, demediation, and the digi-gratis economy. With a foreword from noted fan scholar Matt Hills, Digital Fandom 2.0 shows the power of the fan in the digital age. Paul Booth (Ph.D., Rensselaer...
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