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Learning through Digital Game Design and Building in a Participatory Culture

An Enactivist Approach

Series:

Qing Li

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.
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Chapter 3: Enactivist Learning World

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• CHAPTER THREE •



← 48 | 49 → Enactivist Learning World

This chapter focuses on how to create an enactivist learning world, adapting the learning by game building process and Web 2.0. Grounded in instructional design principles, this chapter emphasizes an enactivist learning world that can help students develop skills for the 21st century. The focus then shifts to systems thinking that guides game design and learning through game building. Various types of games are also examined, and a discussion of game design considerations helps to further clarify the principles behind the adaptation of learning by game building.

Skills

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