An Enactivist Approach
Chapter 3: Enactivist Learning World
• CHAPTER THREE •
← 48 | 49 → Enactivist Learning World
This chapter focuses on how to create an enactivist learning world, adapting the learning by game building process and Web 2.0. Grounded in instructional design principles, this chapter emphasizes an enactivist learning world that can help students develop skills for the 21st century. The focus then shifts to systems thinking that guides game design and learning through game building. Various types of games are also examined, and a discussion of game design considerations helps to further clarify the principles behind the adaptation of learning by game building.
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