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Francis Bacon

Critical and Theoretical Perspectives

Edited By Rina Arya

This collection of essays on Francis Bacon (1909-1992) pays tribute to the legacy, influence and power of his art. The volume widens the relevance of Bacon in the twenty-first century and looks at new ways of thinking about or reframing him. The contributors consider the interdisciplinary scope of Bacon’s work, which addresses issues in architecture, continental philosophy, critical theory, gender studies and the sociology of the body, among others. Bacon’s work is also considered in relation to other artists, philosophers and writers who share similar concerns. The innovation of the volume lies in this move away from both an art historical framework and a focus on the artist’s biographical details, in order to concentrate on new perspectives, such as how current scholars in different disciplines consider Bacon, what his relevance is to a contemporary audience, and the wider themes and issues that are raised by his work.


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Stephen Turk Francis Bacon, Video Games and the Fragmented Architectural Body


Painting is nothing if it does not attack the architecture of the human body. — Denis Hollier: Against Architecture (Hollier, 1989: 80) Of Windows, Screens and Atmospheres On the surface there would seem little to recommend a scholarly investi- gation of the relationship between the work of Francis Bacon, the spatial experiences of video game players and contemporary arguments in archi- tectural theory. Bacon, the pre-eminent figural painter of the second half of the twentieth century, was himself an enigmatic figure, one whose body of work demonstrates a sense of violence and visual power that challenges the representation of the body and subjectivity in the contemporary world. Although a certain superficial connection between the violence exhibited upon the body in popular modes of entertainment such as the ‘first person shooters’ of contemporary electronic media can be seen as resonant with aspects of the portrayal of subjects in Bacon’s canvases, the question I would like to explore is how architecture is connected to these seemingly distant cultural phenomena. As architecture in the popular imagination is a disci- pline identified with the mundane logic of material processes, bureaucratic logistics and legalistic regulation, one might ask what an analysis of the work of video games and Bacon can say relative to architecture’s theoretical debates and cultural heritage. Indeed, one might wonder how a profession 12 Stephen Turk so seemingly far removed from both the fast-paced world of computer gaming and the hauntingly evocative colour fields and exfoliated bodies of the English painter could be...

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