Show Less
Restricted access

Digitalization and Society

Edited By Bünyamin Ayhan

This book presents a collection of papers by researchers from several different institutions on a wide range of digital issues.

Digitalization describes the phenomenon of how knowledge is processed and the processed knowledge provides social transformations beyond digitization, interaction, annihilation of time and space, the phenomenon of usage in multimedia. Transformed is not only the society but also its mentality. Digitalization reveals a sui generis digimodern process by processing modern structures with the help of compulsory tools. This process is a reconstruction of social structures and institutions on the basis of the digitalization perspective. Each social institution adapts this process and provides a contribution to the digitalization of society.

Show Summary Details
Restricted access

Historical Development of Games and Digital Games as a Product of the Culture Industry (Selahattin Çavuş)

Extract

| 135 →

Asst. Prof. Selahattin Çavuş*

Historical Development of Games and Digital Games as a Product of the Culture Industry1

Games do not stimulate the mind but children grow wiser by playing them. Mevlana

Man reveals himself by the games he plays. Christian G. Salzmann

You are not authenticated to view the full text of this chapter or article.

This site requires a subscription or purchase to access the full text of books or journals.

Do you have any questions? Contact us.

Or login to access all content.