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Contemporary Topics in Computer Graphics and Games

Selected Papers from the Eurasia Graphics Conference Series

Edited By Veysi İşler, Haşmet Gürçay, Hasan Kemal Süher and Güven Çatak

This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.

The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.

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5. Deconstructing Game Stories with Propp’s Morphology

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5.   Deconstructing Game Stories with Propp’s Morphology

Story Patterns in Role Playing Games and Cultural Differences

Barbaros Bostan

Game Design Department Bahcesehir University Istanbul, Turkey barbaros.bostan@comm.bau.edu.tr

Orcun Turan

Game Design Department Bahcesehir University Istanbul, Turkey orcun.turan@outlook.com

Abstract—This paper is concerned with the following: (1) the applicability of Propp’s morphology to game stories; (2) the identification of the required changes in the original framework to analyze game stories on an act/mission level; (3) the discovery of the logical sequence of story functions that form story patterns; (4) and the identification of commonly repeated story patterns as well as the cultural differences between American and Japanese game stories. The scope of this study is limited to Role-Playing Games (RPG); believing that the narrative value of RPGs coupled with the freedom of choice they offer, make this genre more suitable for a structural study of game narrative. To focus on the cultural differences and to identify repeating story patterns, three RPGs from the east and three RPGs from the west are selected. Each game’s overall story is broken down into acts and then each act is mapped to Proppian functions.

Keywords— game stories; game narrative; story analysis; narrative patterns; game stories and culture; Propp’s morphology

I. Introduction

The structuralist study of the narrative [1,2,3] is concerned with the basic units of stories, such as actions, characters, and objects and influenced...

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