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Graphical User Interface Prototyping for Distributed Requirements Engineering

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Sven Scheibmayr

Finding and understanding the right requirements is essential for every software project. This book deals with the challenge to improve requirements engineering in distributed software projects. The use of graphical user interface (GUI) prototypes can help stakeholders in such projects to elicit and specify high quality requirements. The research objective of this study is to develop a method and a software artifact to support the activities in the early requirements engineering phase in order to overcome some of the difficulties and improve the quality of the requirements, which should eventually lead to better software products. Therefore, this study seeks to support the work with these prototypes in distributed projects. It is based on a theoretical analysis and follows a design science research approach.
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Acknowledgments

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This doctoral thesis has been an exciting and challenging project. A lot of people were involved and contributed to it. In the following, I want to thank them for their support and contributions.

First and foremost, I want to express my gratitude to my doctoral adviser Professor Dr. Armin Heinzl for letting me begin this journey and supporting me on my way. He gave me the freedom to work on the questions that I found most compelling and shape this research project according to my desires. His support and his essential advice guided my efforts into the right direction.

Furthermore, I want to thank Professor Dr. Irene Bertschek, Professor Dr. Christian Becker, and Professor Dr. Wolfgang Effelsberg who were members of my examination committee.

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