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Publication Schedule
Open Access
Year
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Good Video Games and Good Learning
Collected Essays on Video Games, Learning and Literacy, 2nd Edition©2007 Textbook -
Teaching Together, Learning Together
©2005 Textbook -
Learning through Digital Game Design and Building in a Participatory Culture
An Enactivist Approach©2014 Textbook -
Integration of the Self and Awareness (ISA) in Learning and Teaching
A case study of French adult students learning English the Silent Way©2017 Thesis -
Fearless Engagement of Four Arrows
The True Story of an Indigenous-Based Social Transformer©2018 Textbook -
The Rhizome of Blackness
A Critical Ethnography of Hip-Hop Culture, Language, Identity, and the Politics of Becoming©2014 Textbook -
Enhancing self-directed Vocabulary Learning: Research and Practice
©2014 Monographs -
Teacher Learning and Informal Science Education
Expansivising Affordances for Diverse Science LearnersTextbook -
Quality Education in Rural Learning Ecologies in Zimbabwe
Obstacles and Opportunities©2023 Edited Collection -
Learning to Teach in the Digital Age
New Materialities and Maker Paradigms in Schools©2016 Textbook -
Learning in Video Game Affinity Spaces
©2012 Textbook -
Learning English Out of School: An Inclusive Approach to Research and Action
©2021 Edited Collection