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Learning to Play

Exploring the Future of Education with Video Games

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Edited By Myint Swe Khine

Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios. The book draws together distinguished researchers, educational and curriculum planners, game creators, educational and social psychologists, and instructional designers to explore how video games can transform the future of education.

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Chapter One. Let the Game Begin ..................................................................... 1 Myint Swe Khine University of Bahrain Kingdom of Bahrain Chapter Two. Video Game Design as Model for Professional Learning ......... 9 Richard Halverson, Christopher Blakesley & Regina Figueiredo-Brown University of Wisconsin-Madison, Wisconsin, USA Chapter Three. A Game-Based Learning Framework: Linking Game Design and Learning Outcomes ........................................ 29 Jan-Paul van Staalduinen Delft University of Technology, The Netherlands Sara de Freitas University of Coventry, United Kingdom Chapter Four. Presenting Content Information and Facilitating Instruction: Design Techniques for Advancing Game Flow ..................... 55 Atsusi Hirumi University of Central Florida, Florida, USA Rick Hall Florida Interactive Entertainment Academy, Florida, USA Chapter Five. Using Digital Games and Virtual Environments to Enhance Learning................................................................................... 79 Mary E. Green & Mary Nell McNeese, University of Southern Mississippi, Mississipi, USA LEARNING TO PLAY vi Chapter Six. Game Changer: How Principles of Video Games Can Transform Teaching ............................................................................107 Janna Jackson University of Massachusetts, Massachusetts, USA Chapter Seven. Motivating Science Education through Games...........................................................................................................129 Christopher A. Egert & Andrew M. Phelps Rochester Institute of Technology, New York, USA Chapter Eight. Operation KTHMA—Reign of the Demiurge: Game Worlds, Greek History, and Situated Learning ............................... 153 Roger Travis & Michel Young University of Connecticut, Connecticut, USA Chapter Nine. “All I Know I Learned from Zelda”— Immersive Gaming and Learning and Why the Legend of Zelda Is a Perfect Learning Game..........................................................................167 David Squire DESQ, Sheffield, United Kingdom Chapter Ten. Digital Game Analysis: Using the Technological Pedagogical Content Knowledge Framework to Determine the Affordances of a Game for Learning ................................ 189 Aroutis Foster Drexel University, Pennsylvania, USA...

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