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Children’s Virtual Play Worlds

Culture, Learning, and Participation


Edited By Anne Burke and Jackie Marsh

As children’s digital lives become more relevant to schools and educators, the question of play and learning is being revisited in new and interesting ways. Children’s Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children’s play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront. The global nature of the research in this edited volume embraces many different areas of study from school based research, sociology, cultural studies, psychology, to contract law showing how children’s play and learning in virtual spaces has great potential and possibilities.


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Acknowledgments vii 1. Introduction: The changing landscapes of children’s play worlds 1 Anne Burke and Jackie Marsh 2. Post-industrial play: Understanding the relationship between traditional and converged forms of play in the early years 10 Susan Edwards 3. Developmental implications for children’s virtual worlds 26 Kaveri Subrahmanyam 4. Stardolls and the virtual playground: How identity construction works in the new digital frontier 38 Anne Burke 5. Breaking the ice: Play, friendships and online identities in young children’s use of virtual worlds 59 Jackie Marsh 6. “’Cause I know how to get friends—plus they like my dancing”: (L)earning the Nexus of Practice in Club Penguin 79 Karen E. Wohlwend and Tolga Kargin BurkeMarsh Final_BurkeMarsh fin 6/11/13 1:31 PM Page v 7. Virtual clay or virtual play: Identity shaping, consumer building and corporate affiliation versus literacies affordance inside 99 Jan Connelly 8. May the force be with you: Harnessing the power of brain-computer games 119 Isabel Pedersen and Jennifer Rowsell 9. “Hey! Can you show me how to do this?” Digital games as a mediator of family time 133 Stephanie M. Reich, Ksenia A. Korobkova, Rebecca W. Black and Mariya Sumaroka 10. Digital play structures: Examining the terms of use (and play) found in children’s commercial virtual worlds 151 Sara M. Grimes 11. Green pixels to green behaviours: Sustainability literacy in virtual worlds for children 173 Eric Meyers and Robert Bittner 12. An argument for assemblage theory: Integrated spaces, mobility, and polycentricity 200 Victoria Carrington 13. Afterword...

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