Self-representations in New Media
Edited By Knut Lundby
Part IV: Challenging Authorities
PART IV CHALLENGING AUTHORITIES Lundby et al.indd Sec1:195 7/30/08 10:04:57 PM Lundby et al.indd Sec1:196 7/30/08 10:04:57 PM ELEVEN Problems of expertise and scalability in self- made media JOHN HARTLEY DST Th e term ‘digital storytelling’(DST) can be used generically to describe any computer-based narrative expression, including ‘hypertext ﬁ ction’ and game narratives as well as YouTube and the like. Here however it refers only to the practice whereby ‘ordinary people’ participate in hands-on workshops using computer software to create short personal ﬁ lms that privilege self-expression; typically narratives of realisation of identity, memory, place and aspiration.1 Digital storytelling ﬁ lls a gap between everyday cultural practice and profes- sional media that was never adequately bridged during the broadcast era (Car- pentier, 2003). Digital stories are simple but disciplined, like a sonnet or haiku, and anyone can learn how to make them. Th ey reconﬁ gure the producer/con- sumer relationship and show how creative work by non-professional users adds value to contemporary culture (Burgess & Hartley, 2004). A genealogy for this mode of digital storytelling (henceforth DST) has become established; it is in- deed a ‘Californian export’, as the 2007 ICA pre-conference in San Francisco aptly put it.2 However, in one important respect the form of DST in Austra- Lundby et al.indd Sec1:197 7/30/08 10:04:57 PM 198 Digital Storytelling, Mediatized Stories lia, including the R&D that we do at Queensland University of Technology (QUT), departs from that original as will be discussed below...
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