Arts Learning in the Digital Age
4. New Media Arts, The Do-It-Yourself Movement, and The Importance of Making
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NEW MEDIA ARTS,THE DO-IT-YOURSELF MOVEMENT, AND THE IMPORTANCE OF MAKING
This chapter conceptualizes the role that new media can play in arts learning. First, we explore how professional artists are using digital media to create new art forms and suggest how these tools can involve youths in similar processes. Second, we look at computer programming, which has become one of the fundamental skills of learning art in a digital world (Peppler, 2010b), and some of the ways youths are already using computer programming in their interest-driven artwork, video game design, and in the ever-expanding Do-It-Yourself (DIY) movement. We conclude by considering broader questions, including what youths may gain from experiences in making, more generally.
New Media Arts
Art that makes use of electronic equipment, computation, and new communication technologies comprises the emergent field of “media arts” (also called digital arts or new media). Although the field is still being defined, it can be distinguished from traditional disciplines such as visual art, music, dance, and theater, yet also includes some overlap that arts educators may recognize, such as visual arts, animation, film, and, electronic music. For example, media arts share concepts and terminology with a range of other fields, including the sciences (gravity, mass, and acceleration), animation (tweening and motion paths), visual arts (color, perspective, and shape), and ← 51 | 52 → film (vocal intonation, visual style, and direction). In this sense, media arts could be described as a “meta-medium” that...
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