The study of new literacies is quickly emerging as a major research field. This book «samples» work in the broad area of new literacies research along two dimensions. First, it samples some typical examples of new literacies – video gaming, fan fiction writing, weblogging, role play gaming, using websites to participate in affinity practices, memes, and other social activities involving mobile technologies. Second, the studies collectively sample from a wide range of approaches potentially available for researching and studying new literacies from a sociocultural perspective. Readers will come away with a rich sense of what new literacies are, and a generous appreciation of how they are being researched.
New York, Bern, Berlin, Bruxelles, Frankfurt am Main, Oxford, Wien, 2007. X, 251 pp.
Contents: Colin Lankshear/Michele Knobel: Sampling «the New» in New Literacies – Kevin M. Leander: «You Won’t Be Needing Your
Laptops Today»: Wired Bodies in the Wireless Classroom – Jennifer C. Stone: Popular Websites in Adolescents’ Out-of-School
Lives: Critical Lessons on Literacy – Jessica Hammer: Agency and Authority in Role-Playing «Texts» – James Paul Gee: Pleasure,
Learning, Video Games, and Life: The Projective Stance – Rebecca W. Black: Digital Design: English Language Learners and Reader
Reviews in Online Fiction – Angela Thomas: Blurring and Breaking through the Boundaries of Narrative, Literacy, and Identity
in Adolescent Fan Fiction – Julia Davies/Guy Merchant: Looking from the Inside Out: Academic Blogging as New Literacy – Michele
Knobel/Colin Lankshear: Online Memes, Affinities, and Cultural Production – Cynthia Lewis: New Literacies.