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Children’s Virtual Play Worlds

Culture, Learning, and Participation

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Edited By Anne Burke and Jackie Marsh

As children’s digital lives become more relevant to schools and educators, the question of play and learning is being revisited in new and interesting ways. Children’s Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children’s play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront. The global nature of the research in this edited volume embraces many different areas of study from school based research, sociology, cultural studies, psychology, to contract law showing how children’s play and learning in virtual spaces has great potential and possibilities.
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8. May the force be with you: Harnessing the power of brain-computer games

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CHAPTER EIGHT

May the Force Be with You

Harnessing the Power of Brain-Computer Games



ISABEL PEDERSEN AND JENNIFER ROWSELL

MOVE AN OBJECT WITH THE POWER OF YOUR MIND

Have you ever wished you could move an object with the power of your mind? Now you can, as you control the Jedi training remote with only your thoughts. Jedi Master Yoda guides you through 15 levels of Force training as you develop your powers of concentration. Discover if you have the skills to reach the highest rank of a Jedi Master.

—“THE FORCE TRAINER”, UNCLE MILTON WEBSITE HTTP://UNCLEMILTON.COM/STAR_WARS_SCIENCE/#/THE_FORCE_TRAINER/

My six-year-old son Blake was told in no uncertain terms that he could not open the box of The Force Trainer, an Uncle Milton brain game, because it was my research project and it would not stand being strewn across the living room. He pleaded and whined as I grumpily insisted that it was not for him, as it is an 8-years-and-up game for direct neural interactivity and brain concentration. He was mesmerized by the Star Wars imagery on the game box, even though he only knows the lore through his own plastic Luke Skywalker light saber and countless popular culture references to Darth Vader, a figure who terrorizes him, despite his having only vague notions of the actual mythology. Blake’s desperation at being barred from the game grew...

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