Culture, Learning, and Participation
Edited By Anne Burke and Jackie Marsh
11. Green pixels to green behaviours: Sustainability literacy in virtual worlds for children
| 173 →
Playing Virtually with Sustainability
Exploring Green Virtual Worlds for Children
ERIC M. MEYERS AND ROBERT BITTNER
The rhetoric of environmental sustainability is ubiquitous in corporate advertising, mass media, government policy documents, and school curricula. Products are advertised as green, eco-friendly, or sustainably produced. We are urged to reduce our “carbon footprint” and to make “environmentally aware” choices. But this ecological awareness is not just a fashion statement; it is a response to growing concern for the long-term viability of our planet as a suitable place for human (and other) life. At the same time we are told to “go green,” we hear the dire warnings of imminent ecological collapse due to centuries of climate change caused by industrial development and population growth. While scholars, activists, and policymakers disagree about the extent of the problem, there is little serious denial that man is altering the conditions for life on our planet (Farnsworth & Lichter, 2012; Oreskes, 2004). Furthermore, the viability of Earth as a place for human life is a long-term challenge affecting multiple generations, and young people are expressing their concerned with the current state of the planet. A poll conducted by Greenpeace in 2007, soliciting the opinions of nearly 50,000 teens from around the globe via the virtual world Habbo, found that 74% of respondents believe that global warming is a serious problem; they are “more concerned about the environment...
You are not authenticated to view the full text of this chapter or article.
This site requires a subscription or purchase to access the full text of books or journals.
Do you have any questions? Contact us.Or login to access all content.