Show Less
Restricted access

Learning through Digital Game Design and Building in a Participatory Culture

An Enactivist Approach


Qing Li

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.
Show Summary Details
Restricted access

Chapter 6: Important Aspects



← 137 | 138 → Important Aspects

This chapter investigates strategies to promote interaction, collaboration, and community building that support the establishment of an enactivist learning world. It starts with a discussion of game dynamics from a design point of view, followed by a discourse of narratives and storytelling in the game building process. Such discussion includes practical guidelines appropriate for implementation for different learners (e.g., children vs. adults, online vs. face-to-face learners) in different settings (K-12 classrooms, afterschool programs, and higher education courses).

Game Dynamics

You are not authenticated to view the full text of this chapter or article.

This site requires a subscription or purchase to access the full text of books or journals.

Do you have any questions? Contact us.

Or login to access all content.