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Contemporary Topics in Computer Graphics and Games

Selected Papers from the Eurasia Graphics Conference Series

Edited By Veysi İşler, Haşmet Gürçay, Hasan Kemal Süher and Güven Çatak

This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.

The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.

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3. Design by Play: Utilizing Sims 4 in Preliminary Architectural Design

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3.   Design by Play: Utilizing Sims 4 in Preliminary Architectural Design

Güven Çatak

Faculty of Communication Department of Digital Game Design Bahcesehir University Istanbul, Turkey guven.catak@comm.bau.edu.tr

Çakır Aker

Faculty of Communication Department of Digital Game Design Bahcesehir University Istanbul, Turkey cakir.aker@comm.bau.edu.tr

Selin Sop

Institute of Social Sciences Game Design Graduate Program Bahcesehir University Istanbul, Turkey selinsop@gmail.com

Abstract—The aim of this study is to determine if the bestselling PC game The Sims 4 can be used as a tool for interior architectural design. The life simulation game comes with a highly detailed “build mode” where players can build & decorate their dream houses from scratch. Being fairly easy to learn and efficient to use, the build mode of the game might prove to be an alternative to popular interior design software such as AutoCAD, 3D Max and SketchUp; which are professional tools with high learning curves and long rendering times. To analyze the effectiveness of the game being used in the context of preliminary design, a draft design project using the game was tested. Moreover, to inspect if and/or how much the game makes a positive impact on the process from the architects’ perspective, qualitative tests via observations and semi-structured interviews were conducted. As a result, it was identified that The Sims 4 build mode might provide the essential tools for a fast paced drafting stage. Moreover, even in its flawed...

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