Contemporary Topics in Computer Graphics and Games
Selected Papers from the Eurasia Graphics Conference Series
Edited By Veysi İşler, Haşmet Gürçay, Hasan Kemal Süher and Güven Çatak
This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.
The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.
18. An Efficient Plugin for Representing Heterogeneous Translucent Materials
Extract
18. An Efficient Plugin for Representing Heterogeneous Translucent Materials
Sermet Önel
Department of Computer Engineering Yaşar University sermet.onel@yasar.edu.tr
Murat Kurt
International Computer Institute Ege University murat.kurt@ege.edu.tr
Aydın Öztürk
Department of Computer Engineering İzmir University aydin.ozturk@izmir.edu.tr
Abstract—This paper presents a plugin that adds an efficient representation of heterogeneous translucent materials to the Blender 3D modeling tool. Algorithm of the plugin is based on Singular Value Decomposition (SVD) method and Mitsuba renderer is the default rendering software used by the proposed plugin. We validate the efficiency of the proposed plugin by using a set of measured heterogeneous subsurface scattering data sets.
Keywords—BSSRDF; Subsurface Scattering Model; Factorization; Heterogeneous Subsurface Scattering; Mitsuba Renderer; Blender 3D Modeling Tool
I. Introduction
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