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Publication Schedule
Open Access
Year
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Contemporary Topics in Computer Graphics and Games
Selected Papers from the Eurasia Graphics Conference Series©2020 Edited Collection -
Current Trends on Digital Technologies and Gaming for Teaching and Linguistics
©2023 Edited Collection -
Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
©2021 Edited Collection -
Great and Small Games in Central Asia and the South Caucasus
©2022 Edited Collection -
Ist Religion ein Produkt der Evolution?
Überlegungen zur Naturgeschichte von Religion und Religionen©2019 Edited Collection -
Building Europe with the Ball
Turning Points in the Europeanization of Football, 1905–1995©2016 Edited Collection -
Globalization of the Content
Critical Cases from Media, Communication, and Art in Turkey©2024 Edited Collection -
European Football During the Second World War
Training and Entertainment, Ideology and Propaganda©2018 Edited Collection -
L’enfance en conception(s)
Comment les industries culturelles s’adressent-elles aux enfants ?©2018 Edited Collection -
Le travail de la gamification
Enjeux, modalités et rhétoriques de la translation du jeu au travail©2017 Edited Collection -
Discovering the New Place of Learning
©2022 Edited Collection -
Innovation and Internationalization of Small and Medium Enterprises
A Crossroads Perspective©2022 Edited Collection -
Transformation of the Industry in a Brand New Normal:
Media, Music, and Performing Arts©2022 Edited Collection -
Digital Future
©2022 Edited Collection -
Innovations and Implications of Persuasive Narrative
©2020 Edited Collection -
Creative Industries in Turkey
©2020 Edited Collection -
Madness in the Woods: Representations of the Ecological Uncanny
©2020 Edited Collection -
Translation Today: Audiovisual Translation in Focus
©2019 Edited Collection -
Communication Forms and Communicative Practices
New Perspectives on Communication Forms, Affordances and What Users Make of Them©2017 Edited Collection