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  • Title: Worlds in Play

    Worlds in Play

    International Perspectives on Digital Games Research
    by Suzanne de Castell (Volume editor) Jennifer Jenson (Volume editor)
    ©2007 Textbook
  • Title: Gaming SEL

    Gaming SEL

    Games as Transformational to Social and Emotional Learning
    by Matthew Farber (Author) 2021
    ©2021 Textbook
  • Title: Perceiving Play

    Perceiving Play

    The Art and Study of Computer Games
    by Torill Elvira Mortensen (Author)
    ©2009 Textbook
  • Title: Learning to Play

    Learning to Play

    Exploring the Future of Education with Video Games
    by Myint Swe Khine (Volume editor) 2010
    ©2011 Textbook
  • Title: Head Game

    Head Game

    Mental Health in Sports Media
    by Andrew C. Billings (Author) Scott Parrott (Author) 2023
    ©2023 Textbook
  • Title: Learning through Digital Game Design and Building in a Participatory Culture

    Learning through Digital Game Design and Building in a Participatory Culture

    An Enactivist Approach
    by Qing Li (Author) 2013
    ©2014 Textbook
  • Title: Re-Thinking E-Learning Research

    Re-Thinking E-Learning Research

    Foundations, Methods, and Practices
    by Norm Friesen (Author)
    ©2009 Textbook
  • Title: Gamify Your Classroom

    Gamify Your Classroom

    A Field Guide to Game-Based Learning
    by Matthew Farber (Author)
    ©2015 Textbook
  • Title: Gamify Your Classroom

    Gamify Your Classroom

    A Field Guide to Game-Based Learning
    by Matthew Farber (Author) 2014
    ©2015 Textbook
  • Title: Gamify Your Classroom

    Gamify Your Classroom

    A Field Guide to Game-Based Learning – Revised edition
    by Matthew Farber (Author) 2018
    ©2017 Textbook
  • Title: Living Virtually

    Living Virtually

    Researching New Worlds
    by Don Heider (Volume editor)
    ©2009 Textbook
  • Title: Die Tryin’

    Die Tryin’

    Videogames, Masculinity, Culture
    by Derek A. Burrill (Author)
    ©2008 Textbook
  • Title: Digital Cityscapes

    Digital Cityscapes

    Merging Digital and Urban Playspaces
    by Adriana de Souza e Silva (Volume editor) Daniel M. Sutko (Volume editor)
    ©2009 Textbook
  • Title: The Work of Play

    The Work of Play

    Meaning-Making in Videogames
    by Aaron Chia Yuan Hung (Author) 2021
    ©2011 Textbook
  • Title: A New Literacies Sampler

    A New Literacies Sampler

    by Michele Knobel (Volume editor) Colin Lankshear (Volume editor)
    ©2007 Textbook
  • Title: .edu

    .edu

    Technology and Learning Environments in Higher Education
    by Tracey Wilen-Daugenti (Author) 2017
    ©2009 Textbook
  • Title: Play and Social Justice

    Play and Social Justice

    Equity, Advocacy, and Opportunity
    by Olga S. Jarrett (Volume editor) Vera L Stenhouse (Volume editor) John A. Sutterby (Volume editor) Michael M. Patte (Volume editor) 2023
    ©2023 Textbook
  • Title: Consulting That Matters

    Consulting That Matters

    A Handbook for Scholars and Practitioners
    by Jennifer H. Waldeck (Volume editor) David R. Seibold (Volume editor) 2016
    ©2016 Textbook
  • Title: A New Literacies Reader

    A New Literacies Reader

    Educational Perspectives
    by Colin Lankshear (Volume editor) Michele Knobel (Volume editor) 2013
    ©2013 Textbook
  • Title: Digital Media Criticism

    Digital Media Criticism

    by Anandam Kavoori (Author)
    ©2010 Textbook
  • Title: Scripting Adolescent Romance

    Scripting Adolescent Romance

    Adolescents Talk about Romantic Relationships and Media’s Sexual Scripts
    by Stacey J.T. Hust (Author) Kathleen Boyce Rodgers (Author) 2018
    ©2018 Textbook
  • Title: The ESPN Effect

    The ESPN Effect

    Exploring the Worldwide Leader in Sports
    by John McGuire (Volume editor) Greg G. Armfield (Volume editor) Adam Earnheardt (Volume editor) 2015
    ©2015 Textbook
  • Title: Sport—Commerce—Culture

    Sport—Commerce—Culture

    Essays on Sport in Late Capitalist America
    by David L. Andrews (Author)
    ©2006 Textbook
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