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‘Killer Games’ Versus ‘We Will Fund Violence’
The Perception of Digital Games and Mass Media in Germany and Australia©2011 Thesis -
Learning in Video Game Affinity Spaces
©2012 Textbook -
Contemporary Topics in Computer Graphics and Games
Selected Papers from the Eurasia Graphics Conference Series©2020 Edited Collection -
Learning through Digital Game Design and Building in a Participatory Culture
An Enactivist Approach©2014 Textbook -
Analysing English as a Lingua Franca in Video Games
Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions©2016 Monographs -
Girls, Cultural Productions, and Resistance
©2012 Textbook -
Iraq War Cultures
©2011 Textbook -
Intercultural Business Communication and Simulation and Gaming Methodology
©2009 Edited Collection -
Playing Games of Sense in Edwin Morgan’s Writing
©2016 Monographs -
TYA, Culture, Society
International Essays on Theatre for Young Audiences- A Publication of ASSITEJ and ITYARN©2012 Conference proceedings