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Open Access
Year
-
Ist Religion ein Produkt der Evolution?
Überlegungen zur Naturgeschichte von Religion und Religionen©2019 Edited Collection -
Digitale Heldengeschichten
Medienübergreifende narratologische Studie zur Rezeption der mittelalterlichen deutschsprachigen Epik in Computerspielen©2017 Thesis -
Computerspiele als Gegenstand des Deutschunterrichts
©2012 Conference proceedings -
Serious Games for Global Education
Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom©2017 Thesis -
Learning in Video Game Affinity Spaces
©2012 Textbook -
Contemporary Topics in Computer Graphics and Games
Selected Papers from the Eurasia Graphics Conference Series©2020 Edited Collection -
Video Game Translation and Cognitive Semantics
©2016 Monographs -
Current Trends on Digital Technologies and Gaming for Teaching and Linguistics
©2023 Edited Collection -
Analysing English as a Lingua Franca in Video Games
Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions©2016 Monographs -
Building Europe with the Ball
Turning Points in the Europeanization of Football, 1905–1995©2016 Edited Collection -
Voyage across a Constellation of Information
Information Literacy in Interest-Driven Learning Communities©2014 Monographs -
Girls, Cultural Productions, and Resistance
©2012 Textbook -
The Mobile Media Reader
©2012 Textbook