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  • Title: Worlds in Play

    Worlds in Play

    International Perspectives on Digital Games Research
    by Suzanne de Castell (Volume editor) Jennifer Jenson (Volume editor)
    ©2007 Textbook
  • Title: Gaming SEL

    Gaming SEL

    Games as Transformational to Social and Emotional Learning
    by Matthew Farber (Author) 2021
    ©2021 Textbook
  • Title: Internet Research Annual

    Internet Research Annual

    Selected Papers from the Association of Internet Researchers Conference 2004, Volume 3
    by Mia Consalvo (Volume editor) Kate O'Riordan (Volume editor)
    ©2005 Conference proceedings
  • Title: Perceiving Play

    Perceiving Play

    The Art and Study of Computer Games
    by Torill Elvira Mortensen (Author)
    ©2009 Textbook
  • Title: Learning to Play

    Learning to Play

    Exploring the Future of Education with Video Games
    by Myint Swe Khine (Volume editor) 2010
    ©2011 Textbook
  • Title: Video Game Translation and Cognitive Semantics

    Video Game Translation and Cognitive Semantics

    by Mateusz Sajna (Author) 2016
    ©2016 Monographs
  • Title: Current Trends on Digital Technologies and Gaming for Teaching and Linguistics

    Current Trends on Digital Technologies and Gaming for Teaching and Linguistics

    by Inmaculada Clotilde Santos Díaz (Volume editor) Milagros Torrado Cespón (Volume editor) José María Díaz Lage (Volume editor) Sidoní López Pérez (Volume editor) 2023
    ©2023 Edited Collection
  • Title: Head Game

    Head Game

    Mental Health in Sports Media
    by Andrew C. Billings (Author) Scott Parrott (Author) 2023
    ©2023 Textbook
  • Title: Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

    Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

    by Deniz Denizel (Volume editor) Deniz Eyüce Sansal (Volume editor) Tuna Tetik (Volume editor) 2021
    ©2021 Edited Collection
  • Title: Contemporary Topics in Computer Graphics and Games

    Contemporary Topics in Computer Graphics and Games

    Selected Papers from the Eurasia Graphics Conference Series
    by Veysi İşler (Volume editor) Haşmet Gürçay (Volume editor) Hasan Kemal Süher (Volume editor) Güven Çatak (Volume editor) 2019
    ©2020 Edited Collection
  • Title: Analysing English as a Lingua Franca in Video Games

    Analysing English as a Lingua Franca in Video Games

    Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions
    by Pietro Luigi Iaia (Author) 2016
    ©2016 Monographs
  • Title: Learning through Digital Game Design and Building in a Participatory Culture

    Learning through Digital Game Design and Building in a Participatory Culture

    An Enactivist Approach
    by Qing Li (Author) 2013
    ©2014 Textbook
  • Title: Intercultural Business Communication and Simulation and Gaming Methodology

    Intercultural Business Communication and Simulation and Gaming Methodology

    by Victoria Guillén Nieto (Volume editor) Carmen Marimón-Llorca (Volume editor) Chelo Vargas-Sierra (Volume editor)
    ©2009 Edited Collection
  • Title: Re-Thinking E-Learning Research

    Re-Thinking E-Learning Research

    Foundations, Methods, and Practices
    by Norm Friesen (Author)
    ©2009 Textbook
  • Title: Gamify Your Classroom

    Gamify Your Classroom

    A Field Guide to Game-Based Learning
    by Matthew Farber (Author)
    ©2015 Textbook
  • Title: Gamify Your Classroom

    Gamify Your Classroom

    A Field Guide to Game-Based Learning
    by Matthew Farber (Author) 2014
    ©2015 Textbook
  • Title: Gamify Your Classroom

    Gamify Your Classroom

    A Field Guide to Game-Based Learning – Revised edition
    by Matthew Farber (Author) 2018
    ©2017 Textbook
  • Title: Fun for All

    Fun for All

    Translation and Accessibility Practices in Video Games
    by Carmen Mangiron (Volume editor) Pilar Orero (Volume editor) Minako O‘Hagan (Volume editor) 2014
    ©2014 Edited Collection
  • Title: Playing with Virtuality

    Playing with Virtuality

    Theories and Methods of Computer Game Studies
    by Benjamin Bigl (Volume editor) Sebastian Stoppe (Volume editor) 2013
    ©2013 Edited Collection
  • Title: Living Virtually

    Living Virtually

    Researching New Worlds
    by Don Heider (Volume editor)
    ©2009 Textbook
  • Title: The Rise of Tech Giants

    The Rise of Tech Giants

    A Game Changer in Global Finance and Politics
    by Nicola Bilotta (Volume editor) Simone Romano (Volume editor) 2019
    ©2019 Edited Collection
  • Title: Tweets from the Campaign Trail

    Tweets from the Campaign Trail

    Researching Candidates’ Use of Twitter During the European Parliamentary Elections
    by Alex Frame (Volume editor) Arnaud Mercier (Volume editor) Gilles Brachotte (Volume editor) Caja Thimm (Volume editor) 2017
    ©2016 Conference proceedings
  • Title: Ghosts in the Machine

    Ghosts in the Machine

    Women's Voices in Research with Technology
    by Nicola Yelland (Volume editor) Andee Rubin (Volume editor)
    ©2002 Textbook
  • Title: Die Tryin’

    Die Tryin’

    Videogames, Masculinity, Culture
    by Derek A. Burrill (Author)
    ©2008 Textbook
  • Title: Digital Cityscapes

    Digital Cityscapes

    Merging Digital and Urban Playspaces
    by Adriana de Souza e Silva (Volume editor) Daniel M. Sutko (Volume editor)
    ©2009 Textbook
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