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Technology and Learning Environments in Higher Education

Tracey Wilen-Daugenti

The Internet has transformed higher education by changing the way universities and colleges teach students. As a result, many institutions are struggling to understand how the next generation of Internet technologies, including Web 2.0, multimedia, virtual presence, gaming, and the proliferation of mobile devices, will impact their students and infrastructures. .edu: Technology and Learning Environments in Higher Education discusses how higher education institutions can use these technologies to enable learning environments. In the future, students will have complete access to any higher education resource, including expert scholars, lectures, content, courseware, collaborative dialogues, information exchanges, hands-on learning, and research – no matter where they are located. If fully enabled, this new learning environment will blur the lines between on- and off-campus experiences and remove barriers to learning and research – greatly improving the quality of education for students globally.
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1. Web 2.0 and Social Networking Technologies

Extract

CHAPTER ONE

Web 2.0 and Social Networking Technologies

Web 2.0 and social networking technologies enable real-time participation and collaboration

Web 2.0, a term coined by Tom O’Reilly in 2004, describes the latest advances in collaborative Internet technologies. It opens the Internet on a social level where individuals are able to edit and add to the online information space.1 With Web 2.0, users participate in creating knowledge and sharing expertise rather than acting as passive recipients, making the Web an environment for sharing, collaborating, and exchanging thoughts and ideas.

Web 2.0 and social networking technologies are experiencing rapid growth:

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