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Technology and Learning Environments in Higher Education

Tracey Wilen-Daugenti

The Internet has transformed higher education by changing the way universities and colleges teach students. As a result, many institutions are struggling to understand how the next generation of Internet technologies, including Web 2.0, multimedia, virtual presence, gaming, and the proliferation of mobile devices, will impact their students and infrastructures. .edu: Technology and Learning Environments in Higher Education discusses how higher education institutions can use these technologies to enable learning environments. In the future, students will have complete access to any higher education resource, including expert scholars, lectures, content, courseware, collaborative dialogues, information exchanges, hands-on learning, and research – no matter where they are located. If fully enabled, this new learning environment will blur the lines between on- and off-campus experiences and remove barriers to learning and research – greatly improving the quality of education for students globally.
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2. Video




Video, particularly video on the Internet, has become a key medium for delivering both consumer and education content. A 2007 research study conducted by the Pew Research Center indicates that 76% of the people who view online videos are adults ages 18–29, a group that Pew refers to as “contagious carriers” in the viral spread of online video1; many of these viewers are students. In addition to consuming video content, students are also producing their own content. The term “prosumer,” derived from an amalgamation of the words producer and consumer, is often used when referring to college students or other participants using Web 2.0 technologies.2

A 2007 paper published by Cisco Systems Inc. projects that Internet Protocol (IP) traffic will double every 2 years through 2011.3 The primary cause for this is the increase of high-definition (HD) video data usage and production by consumers and the expansion of high-speed broadband penetration worldwide. Cisco projects that consumer IP traffic will grow at a compound annual growth rate of 52% from 2006 to 2011, versus a 29% growth rate for business IP traffic. Today most of the data exchanged are in peer-to-peer (P2P) traffic; with video files being a substantial portion of the exchanged material, Internet ← 13 | 14 → video streaming and downloads are expected to become an even larger share of the bandwidth.4

These findings come as no surprise as video has made its way into college education systems and...

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