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Technology and Learning Environments in Higher Education

Tracey Wilen-Daugenti

The Internet has transformed higher education by changing the way universities and colleges teach students. As a result, many institutions are struggling to understand how the next generation of Internet technologies, including Web 2.0, multimedia, virtual presence, gaming, and the proliferation of mobile devices, will impact their students and infrastructures. .edu: Technology and Learning Environments in Higher Education discusses how higher education institutions can use these technologies to enable learning environments. In the future, students will have complete access to any higher education resource, including expert scholars, lectures, content, courseware, collaborative dialogues, information exchanges, hands-on learning, and research – no matter where they are located. If fully enabled, this new learning environment will blur the lines between on- and off-campus experiences and remove barriers to learning and research – greatly improving the quality of education for students globally.
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11. Transparent Learning Environments: Distance Learning

Extract

CHAPTER ELEVEN

Transparent Learning Environments

Distance Learning

Higher education institutions already are seeing the impact of modern technologies as they continue to converge, simplify learning, and blur the lines between on-campus and off-campus. We also are seeing the growth of distance learning and the use of newer technologies in both on- and off-campus courses. The impact of next-generation technologies on distance learning will be particularly profound. Tools previously associated with distance learning, such as single-interface and passive text, now are significantly enhanced and replaced with many of the newer technologies used in physical classrooms, further blurring the lines, creating a single learning environment. Students now can freely select from a variety of course options that might include a hybrid campus (with both on- and off-campus interactivity), allowing virtual participation through gaming, avatars, and mobile learning. Distance learning and classroom learning, as we know it, no longer exist separately but rather have merged into a transparent learning environment. ← 99 | 100 →

Distance learning defined

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