Selected Papers from the Eurasia Graphics Conference Series
Edited By Veysi İşler, Haşmet Gürçay, Hasan Kemal Süher and Güven Çatak
This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.
The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.
Table of Contents
Games and Simulation
Mehmet Ilker Berkman, Barbaros Bostan, Berk Yalcin
1. Controllers in Vr Game User Experience: Perceived User Performance on a Vr Puzzle Game
Güven Çatak, Barbaros Bostan, Ali Burak Ankaralı
2. A Taxonomy and Terminology Study on Embedded Narrative: A Case Study of Bloodborne
Güven Çatak, Çakır Aker, Selin Sop
3. Design by Play: Utilizing Sims 4 in Preliminary Architectural Design
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