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Publication Schedule
Open Access
Year
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Serious Games for Global Education
Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom©2017 Thesis -
Learning in Video Game Affinity Spaces
©2012 Textbook -
Current Trends on Digital Technologies and Gaming for Teaching and Linguistics
©2023 Edited Collection -
Learning through Digital Game Design and Building in a Participatory Culture
An Enactivist Approach©2014 Textbook -
Serious Games in University Education of Future Teachers
©2021 Monographs -
Voyage across a Constellation of Information
Information Literacy in Interest-Driven Learning Communities©2014 Monographs -
Discovering the New Place of Learning
©2022 Edited Collection -
New Ways to Teach and Learn in China and Finland
Crossing Boundaries with Technology©2016 Edited Collection -
Media Convergence – Approaches and Experiences
Aftermath of the «Media Convergence – Konwergencja Mediów – Medienkonvergenz» Conference, Jesuit University «Ignatianum», Cracow, Poland, 17-18 March 2011©2013 Edited Collection