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Publication Schedule
Open Access
Year
-
Serious Games for Global Education
Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom©2017 Thesis -
Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
©2021 Edited Collection -
Current Trends on Digital Technologies and Gaming for Teaching and Linguistics
©2023 Edited Collection -
The Concept of the Game in American Literature
True Freedom and a Mistaken Idea of Freedom©2022 Thesis -
Great and Small Games in Central Asia and the South Caucasus
©2022 Edited Collection -
Face in Trouble – From Physiognomics to Facebook
©2017 Edited Collection -
Globalization of the Content
Critical Cases from Media, Communication, and Art in Turkey©2024 Edited Collection -
Fashion and Irony in «Dom Casmurro»
©2021 Prompt -
Transformation of the Industry in a Brand New Normal:
Media, Music, and Performing Arts©2022 Edited Collection