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Publication Schedule
Open Access
Year
-
Serious Games for Global Education
Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom©2017 Thesis -
Current Trends on Digital Technologies and Gaming for Teaching and Linguistics
©2023 Edited Collection -
Digital Future
©2022 Edited Collection -
Digitale Heldengeschichten
Medienübergreifende narratologische Studie zur Rezeption der mittelalterlichen deutschsprachigen Epik in Computerspielen©2017 Thesis -
Subjective Experiences of Interactive Nostalgia
©2019 Textbook -
Discovering the New Place of Learning
©2022 Edited Collection -
Transformation of the Industry in a Brand New Normal:
Media, Music, and Performing Arts©2022 Edited Collection