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  • Title: Good Video Games and Good Learning

    Good Video Games and Good Learning

    Collected Essays on Video Games, Learning and Literacy, 2nd Edition
    by James Paul Gee (Author) 2013
    ©2007 Textbook
  • Title: Video Game Translation and Cognitive Semantics

    Video Game Translation and Cognitive Semantics

    by Mateusz Sajna (Author) 2016
    ©2016 Monographs
  • Title: Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

    Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

    by Deniz Denizel (Volume editor) Deniz Eyüce Sansal (Volume editor) Tuna Tetik (Volume editor) 2021
    ©2021 Edited Collection
  • Title: Learning in Video Game Affinity Spaces

    Learning in Video Game Affinity Spaces

    by Elisabeth R. Hayes (Volume editor) Sean C. Duncan (Volume editor)
    ©2012 Textbook
  • Title: Analysing English as a Lingua Franca in Video Games

    Analysing English as a Lingua Franca in Video Games

    Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions
    by Pietro Luigi Iaia (Author) 2016
    ©2016 Monographs
  • Title: Learning to Play

    Learning to Play

    Exploring the Future of Education with Video Games
    by Myint Swe Khine (Volume editor) 2010
    ©2011 Textbook
  • Title: War/Play

    War/Play

    Video Games and the Militarization of Society
    by John Martino (Author) 2013
    ©2015 Monographs
  • Title: Fun for All

    Fun for All

    Translation and Accessibility Practices in Video Games
    by Carmen Mangiron (Volume editor) Pilar Orero (Volume editor) Minako O‘Hagan (Volume editor) 2014
    ©2014 Edited Collection
  • Title: Worlds in Play

    Worlds in Play

    International Perspectives on Digital Games Research
    by Suzanne de Castell (Volume editor) Jennifer Jenson (Volume editor)
    ©2007 Textbook
  • Title: Gamify Your Classroom

    Gamify Your Classroom

    A Field Guide to Game-Based Learning
    by Matthew Farber (Author)
    ©2015 Textbook
  • Title: Gamify Your Classroom

    Gamify Your Classroom

    A Field Guide to Game-Based Learning
    by Matthew Farber (Author) 2014
    ©2015 Textbook
  • Title: Re:Play

    Re:Play

    Game Design and Game Culture
    by Amy Scholder (Volume editor) Eric Zimmermann (Volume editor)
    ©2003 Textbook
  • Title: Reading Aloud Practices: Providing Joint Accessibility to Texts within an Unfamiliar Interface-Mediated Game Activity
  • Title: Horror

    Horror

    A Companion
    by Simon Bacon (Volume editor) 2019
    ©2019 Others
  • Title: Expanding the Gothic Canon

    Expanding the Gothic Canon

    Studies in Literature, Film and New Media
    by Anna Kędra-Kardela (Volume editor) Andrzej Sławomir Kowalczyk (Volume editor) 2014
    ©2014 Edited Collection
  • Title: The Mobile Media Reader

    The Mobile Media Reader

    by Noah Arceneaux (Volume editor) Anandam Kavoori (Volume editor)
    ©2012 Textbook
  • Title: Iraq War Cultures

    Iraq War Cultures

    by Cynthia Fuchs (Volume editor) Joe Lockard (Volume editor)
    ©2011 Textbook
  • Title: Spaces of Expression and Repression in Post-Millennial North-American Literature and Visual Culture

    Spaces of Expression and Repression in Post-Millennial North-American Literature and Visual Culture

    by Izabella Kimak (Volume editor) Julia Nikiel (Volume editor) 2017
    ©2017 Edited Collection
  • Title: Subjective Experiences of Interactive Nostalgia

    Subjective Experiences of Interactive Nostalgia

    by Ryan Lizardi (Volume editor) 2019
    ©2019 Textbook
  • Title: TYA, Culture, Society

    TYA, Culture, Society

    International Essays on Theatre for Young Audiences- A Publication of ASSITEJ and ITYARN
    by Manon van de Water (Volume editor) 2012
    ©2012 Conference proceedings
  • Title: A New Literacies Sampler

    A New Literacies Sampler

    by Michele Knobel (Volume editor) Colin Lankshear (Volume editor)
    ©2007 Textbook
  • ICCA – Industries culturelles, création, numérique

    ICCA – Cultural industries, artistic creation, digital technology

    ISSN: 2506-8741

    Under the aegis of the LABEX ICCA (LABoratoire d’EXcellence ICCA) research centre, this collection contains the results of research into various cultural industries, in both traditional fields – such as the film industry, television, music or print publishing – and more recent fields such as video or video games. It focuses on an interdisciplinary perspective for studying the means of mediation and promotion, the consumption practices and the transformations induced by underlying trends such as globalisation and digitisation, which radically change both the processes for creating content and the ways of funding and distributing the content produced. Sous l’égide du LABoratoire d’EXcellence ICCA (Industries Culturelles et Création Artistique), cette collection réunit les résultats de recherches consacrées aux différentes industries culturelles, traditionnelles comme le cinéma, la télévision, la musique ou l’édition, ou plus récentes comme la vidéo ou le jeu vidéo. Elle privilégie une perspective interdisciplinaire pour étudier les dispositifs de médiation et de promotion, les pratiques de consommation et les mutations induites par des mouvements de fond comme la mondialisation ou la numérisation, qui bouleversent aussi bien les processus de création des contenus que les modes de financement et de distribution de la production.

    15 publications

  • Title: Digitalization of the Industry in a Brand New Normal

    Digitalization of the Industry in a Brand New Normal

    Media and Art
    by Tuna Tetik (Volume editor) Hasan Kemal Süher (Volume editor) Ömer Vatanartıran (Volume editor) 2022
    Edited Collection
  • Title: Transformation of the Industry in a Brand New Normal:

    Transformation of the Industry in a Brand New Normal:

    Media, Music, and Performing Arts
    by Bülent Sezgin (Volume editor) Tuna Tetik (Volume editor) Ömer Vatanartıran (Volume editor) 2022
    ©2022 Edited Collection
  • Title: Interactivity

    Interactivity

    New media, politics and society
    by Alec Charles (Author) 2012
    ©2013 Monographs
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