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  • Title: Ist Religion ein Produkt der Evolution?

    Ist Religion ein Produkt der Evolution?

    Überlegungen zur Naturgeschichte von Religion und Religionen
    by Ulrich Beuttler (Volume editor) Hansjörg Hemminger (Volume editor) Markus Mühling (Volume editor) Martin Rothgangel (Volume editor) 2019
    ©2019 Edited Collection
  • Title: Digitale Heldengeschichten

    Digitale Heldengeschichten

    Medienübergreifende narratologische Studie zur Rezeption der mittelalterlichen deutschsprachigen Epik in Computerspielen
    by Aline Madeleine Holzer (Author) 2017
    ©2017 Thesis
  • Title: Computerspiele als Gegenstand des Deutschunterrichts

    Computerspiele als Gegenstand des Deutschunterrichts

    by Jan Boelmann (Volume editor) Andreas Seidler (Volume editor) 2014
    ©2012 Conference proceedings
  • Title: Learning to Play

    Learning to Play

    Exploring the Future of Education with Video Games
    by Myint Swe Khine (Volume editor) 2010
    ©2011 Textbook
  • Title: Perceiving Play

    Perceiving Play

    The Art and Study of Computer Games
    by Torill Elvira Mortensen (Author)
    ©2009 Textbook
  • Title: Head Game

    Head Game

    Mental Health in Sports Media
    by Andrew C. Billings (Author) Scott Parrott (Author) 2023
    ©2023 Textbook
  • Title: Good Video Games and Good Learning

    Good Video Games and Good Learning

    Collected Essays on Video Games, Learning and Literacy, 2nd Edition
    by James Paul Gee (Author) 2013
    ©2007 Textbook
  • Title: Serious Games for Global Education

    Serious Games for Global Education

    Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
    by Claudia Müller (Author) 2017
    ©2017 Thesis
  • Title: Learning in Video Game Affinity Spaces

    Learning in Video Game Affinity Spaces

    by Elisabeth R. Hayes (Volume editor) Sean C. Duncan (Volume editor)
    ©2012 Textbook
  • Title: Digital Cityscapes

    Digital Cityscapes

    Merging Digital and Urban Playspaces
    by Adriana de Souza e Silva (Volume editor) Daniel M. Sutko (Volume editor)
    ©2009 Textbook
  • Title: Worlds in Play

    Worlds in Play

    International Perspectives on Digital Games Research
    by Suzanne de Castell (Volume editor) Jennifer Jenson (Volume editor)
    ©2007 Textbook
  • Title: Contemporary Topics in Computer Graphics and Games

    Contemporary Topics in Computer Graphics and Games

    Selected Papers from the Eurasia Graphics Conference Series
    by Veysi İşler (Volume editor) Haşmet Gürçay (Volume editor) Hasan Kemal Süher (Volume editor) Güven Çatak (Volume editor) 2019
    ©2020 Edited Collection
  • Title: Video Game Translation and Cognitive Semantics

    Video Game Translation and Cognitive Semantics

    by Mateusz Sajna (Author) 2016
    ©2016 Monographs
  • Title: Playing Discourse Games

    Playing Discourse Games

    The Political TV Interview in Great Britain and Poland
    by Joanna Szczepańska-Włoch (Author) 2022
    ©2022 Monographs
  • Title: Current Trends on Digital Technologies and Gaming for Teaching and Linguistics

    Current Trends on Digital Technologies and Gaming for Teaching and Linguistics

    by Inmaculada Clotilde Santos Díaz (Volume editor) Milagros Torrado Cespón (Volume editor) José María Díaz Lage (Volume editor) Sidoní López Pérez (Volume editor) 2023
    ©2023 Edited Collection
  • Title: Sporting Rhetoric

    Sporting Rhetoric

    Performance, Games, and Politics
    by Barry Brummett (Volume editor)
    ©2009 Textbook
  • Title: Children’s Media and Modernity

    Children’s Media and Modernity

    Film, Television and Digital Games
    by Ewan Kirkland (Author) 2017
    ©2017 Monographs
  • Title: Leet Noobs

    Leet Noobs

    The Life and Death of an Expert Player Group in "World of Warcraft</I>
    by Mark Chen (Author)
    ©2012 Textbook
  • Title: The Games of Fiction

    The Games of Fiction

    Georges Perec and Modern French Ludic Narrative
    by David Gascoigne (Author)
    ©2006 Monographs
  • Title: Analysing English as a Lingua Franca in Video Games

    Analysing English as a Lingua Franca in Video Games

    Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions
    by Pietro Luigi Iaia (Author) 2016
    ©2016 Monographs
  • Title: Korean Screen Cultures

    Korean Screen Cultures

    Interrogating Cinema, TV, Music and Online Games
    by Andrew David Jackson (Volume editor) Colette Balmain (Volume editor) 2015
    ©2016 Edited Collection
  • Title: The Work of Play

    The Work of Play

    Meaning-Making in Videogames
    by Aaron Chia Yuan Hung (Author) 2021
    ©2011 Textbook
  • Title: Constructing and Deconstructing National Identity

    Constructing and Deconstructing National Identity

    Dramatic Discourse in Tom Murphy’s "The Patriot Game" and Felix Mitterer’s "In der Löwengrube"
    by Birgit Ryschka (Author)
    ©2008 Thesis
  • Title: Horror

    Horror

    A Companion
    by Simon Bacon (Volume editor) 2019
    ©2019 Others
  • Title: Building Europe with the Ball

    Building Europe with the Ball

    Turning Points in the Europeanization of Football, 1905–1995
    by Philippe Vonnard (Volume editor) Grégory Quin (Volume editor) Nicolas Bancel (Volume editor) 2016
    ©2016 Edited Collection
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