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Ist Religion ein Produkt der Evolution?
Überlegungen zur Naturgeschichte von Religion und Religionen©2019 Edited Collection -
Digitale Heldengeschichten
Medienübergreifende narratologische Studie zur Rezeption der mittelalterlichen deutschsprachigen Epik in Computerspielen©2017 Thesis -
Computerspiele als Gegenstand des Deutschunterrichts
©2012 Conference proceedings -
Good Video Games and Good Learning
Collected Essays on Video Games, Learning and Literacy, 2nd Edition©2007 Textbook -
Serious Games for Global Education
Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom©2017 Thesis -
Learning in Video Game Affinity Spaces
©2012 Textbook -
Contemporary Topics in Computer Graphics and Games
Selected Papers from the Eurasia Graphics Conference Series©2020 Edited Collection -
Video Game Translation and Cognitive Semantics
©2016 Monographs -
Current Trends on Digital Technologies and Gaming for Teaching and Linguistics
©2023 Edited Collection -
Analysing English as a Lingua Franca in Video Games
Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions©2016 Monographs -
Constructing and Deconstructing National Identity
Dramatic Discourse in Tom Murphy’s "The Patriot Game" and Felix Mitterer’s "In der Löwengrube"©2008 Thesis