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  • Ludic Scholarship

    Games, Learning, and Innovative Pedagogy

    This series focuses on the intersection of gamification, ludology, pedagogy, and innovative methodological thinking, offering a space for cutting-edge scholarship that bridges game-based approaches with educational theory and practice. Ludic Scholarship highlights gamified learning and emergent methodologies that challenge traditional research frameworks, encouraging transformative approaches to teaching, learning, meaning-making, and the construction of knowledge. The series invites contributions that explore how game mechanics, narrative structures, and immersive environments are reshaping learning practices across disciplines. From theoretical explorations of ludic strategies to applied case studies of gamified pedagogy, Ludic Scholarship emphasizes creativity and academic rigor, inviting works that challenge established conventions. Targeting educators, researchers, and curriculum scholars, this series supports interdisciplinary collaborations and post-qualitative approaches that investigate the dynamic role of games and play in 21st-century education.

    4 publications

  • Title: Ist Religion ein Produkt der Evolution?

    Ist Religion ein Produkt der Evolution?

    Überlegungen zur Naturgeschichte von Religion und Religionen
    by Ulrich Beuttler (Volume editor) Hansjörg Hemminger (Volume editor) Markus Mühling (Volume editor) Martin Rothgangel (Volume editor) 2019
    ©2019 Edited Collection
  • Title: Exhaustive Search and Databases in the Application of Combinatorial Game Theory to the Game Amazons
  • Title: The Games of Fiction

    The Games of Fiction

    Georges Perec and Modern French Ludic Narrative
    by David Gascoigne (Author)
    ©2006 Monographs
  • Title: Ascendance to the Eagle Throne

    Ascendance to the Eagle Throne

    Viceregal Continuity of an Aztec Legacy
    by Paul Melton (Author) 2026
    ©2026 Monographs
  • Title: Head Game

    Head Game

    Mental Health in Sports Media
    by Andrew C. Billings (Author) Scott Parrott (Author) 2023
    ©2023 Textbook
  • Title: Serious Games for Global Education

    Serious Games for Global Education

    Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
    by Claudia Müller (Author) 2017
    ©2017 Thesis
  • Title: Poetic Becomings

    Poetic Becomings

    Studies in Contemporary French Literature
    by Jérôme Game (Author) 2011
    ©2011 Monographs
  • Title: The Nature of Computer Games

    The Nature of Computer Games

    Play as Semiosis
    by David Myers (Author)
    ©2003 Textbook
  • Title: Der wacklige Thron

    Der wacklige Thron

    Politische Opposition im Reich von 1378 bis 1438
    by Kerstin Ras-Dürschner (Author)
    ©2003 Thesis
  • Title: One upon the Throne and the Lamb

    One upon the Throne and the Lamb

    A Tradition Historical/Theological Analysis of Revelation 4-5
    by Russell S. Morton (Author) 2007
    ©2007 Monographs
  • Title: Porous Boundaries

    Porous Boundaries

    Texts and Images in Twentieth-Century French Culture
    by Jérôme Game (Volume editor)
    ©2007 Conference proceedings
  • Title: Games, Greek and Pluck

    Games, Greek and Pluck

    Classicism, Masculinity, Elite Education and British Sport, 1850–1914
    by Andy Carter (Author) 2024
    ©2025 Monographs
  • Title: "The Game as It Is Played"

    "The Game as It Is Played"

    Essays on Theodore Dreiser
    by Donald Pizer (Author) 2013
    ©2013 Monographs
  • Title: Game-Based Learning in Action

    Game-Based Learning in Action

    How an Expert Affinity Group Teaches With Games
    by Matthew Farber (Author) 2018
    ©2018 Textbook
  • Title: ‘Killer Games’ Versus ‘We Will Fund Violence’

    ‘Killer Games’ Versus ‘We Will Fund Violence’

    The Perception of Digital Games and Mass Media in Germany and Australia
    by Jens Schroeder (Author) 2011
    ©2011 Thesis
  • Title: Falsche Könige zwischen Thron und Galgen

    Falsche Könige zwischen Thron und Galgen

    Politische Hochstapelei von der Antike zur Moderne
    by Gerhard Menzel (Author) 2013
    ©2012 Monographs
  • Title: The Concept of the Game in American Literature

    The Concept of the Game in American Literature

    True Freedom and a Mistaken Idea of Freedom
    by Sandra Schenk (Author) 2022
    ©2022 Thesis
  • Title: Re:Play

    Re:Play

    Game Design and Game Culture
    by Amy Scholder (Volume editor) Eric Zimmermann (Volume editor)
    ©2003 Textbook
  • Title: Gaming SEL

    Gaming SEL

    Games as Transformational to Social and Emotional Learning
    by Matthew Farber (Author) 2021
    ©2021 Textbook
  • Title: Development of Coastal and Estuarine Settlements in the Niger Delta

    Development of Coastal and Estuarine Settlements in the Niger Delta

    The Case of the Bonny Local Government Area
    by Prof. Winston I. Bell-Gam (Author)
    ©1991 Others
  • Title: Video Game Translation and Cognitive Semantics

    Video Game Translation and Cognitive Semantics

    by Mateusz Sajna (Author) 2016
    ©2016 Monographs
  • Title: War/Play

    War/Play

    Video Games and the Militarization of Society
    by John Martino (Author) 2013
    ©2015 Monographs
  • Title: Playing Games of Sense in Edwin Morgan’s Writing

    Playing Games of Sense in Edwin Morgan’s Writing

    by Monika Kocot (Author) 2016
    ©2016 Monographs
  • Title: Learning in Video Game Affinity Spaces

    Learning in Video Game Affinity Spaces

    by Elisabeth R. Hayes (Volume editor) Sean C. Duncan (Volume editor)
    ©2012 Textbook
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