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Ludic Scholarship
Games, Learning, and Innovative PedagogyThis series focuses on the intersection of gamification, ludology, pedagogy, and innovative methodological thinking, offering a space for cutting-edge scholarship that bridges game-based approaches with educational theory and practice. Ludic Scholarship highlights gamified learning and emergent methodologies that challenge traditional research frameworks, encouraging transformative approaches to teaching, learning, meaning-making, and the construction of knowledge. The series invites contributions that explore how game mechanics, narrative structures, and immersive environments are reshaping learning practices across disciplines. From theoretical explorations of ludic strategies to applied case studies of gamified pedagogy, Ludic Scholarship emphasizes creativity and academic rigor, inviting works that challenge established conventions. Targeting educators, researchers, and curriculum scholars, this series supports interdisciplinary collaborations and post-qualitative approaches that investigate the dynamic role of games and play in 21st-century education.
4 publications
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Ist Religion ein Produkt der Evolution?
Überlegungen zur Naturgeschichte von Religion und Religionen©2019 Edited Collection -
Serious Games for Global Education
Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom©2017 Thesis -
One upon the Throne and the Lamb
A Tradition Historical/Theological Analysis of Revelation 4-5©2007 Monographs -
Games, Greek and Pluck
Classicism, Masculinity, Elite Education and British Sport, 1850–1914©2025 Monographs -
‘Killer Games’ Versus ‘We Will Fund Violence’
The Perception of Digital Games and Mass Media in Germany and Australia©2011 Thesis -
Falsche Könige zwischen Thron und Galgen
Politische Hochstapelei von der Antike zur Moderne©2012 Monographs -
The Concept of the Game in American Literature
True Freedom and a Mistaken Idea of Freedom©2022 Thesis -
Development of Coastal and Estuarine Settlements in the Niger Delta
The Case of the Bonny Local Government Area©1991 Others -
Video Game Translation and Cognitive Semantics
©2016 Monographs -
Playing Games of Sense in Edwin Morgan’s Writing
©2016 Monographs -
Learning in Video Game Affinity Spaces
©2012 Textbook