Loading...

results

68 results
Sort by 
Filter
  • Ludic Scholarship

    Games, Learning, and Innovative Pedagogy

    This series focuses on the intersection of gamification, ludology, pedagogy, and innovative methodological thinking, offering a space for cutting-edge scholarship that bridges game-based approaches with educational theory and practice. Ludic Scholarship highlights gamified learning and emergent methodologies that challenge traditional research frameworks, encouraging transformative approaches to teaching, learning, meaning-making, and the construction of knowledge. The series invites contributions that explore how game mechanics, narrative structures, and immersive environments are reshaping learning practices across disciplines. From theoretical explorations of ludic strategies to applied case studies of gamified pedagogy, Ludic Scholarship emphasizes creativity and academic rigor, inviting works that challenge established conventions. Targeting educators, researchers, and curriculum scholars, this series supports interdisciplinary collaborations and post-qualitative approaches that investigate the dynamic role of games and play in 21st-century education.

    2 publications

  • Research on Korea

    ISSN: 2196-0895

    The series Research on Korea responds to the fact that interest in Korea and the need for reliable information on the country's history and present have risen considerably during the last decades, both in- and outside of academia. The series offers an interdisciplinary platform for academic works engaging with Korea. Not being restricted to specific methodological or historiographical approaches, the series is open for studies of Korea in any field as long as they make use of Korean primary sources and systematically engage with Korean language secondary literature. Based on solid methodology, the studies assembled in this series aim to open up paths for new insights and new research questions on Korea and Korea's role in the regional and international context. In der Schriftenreihe Research on Korea werden neuere Ergebnisse der Koreaforschung veröffentlicht, um dem in den letzten Jahrzehnten stark gesteigerten Interesse der akademischen und allgemeinen Öffentlichkeit an verlässlichen Informationen zu Korea nachzukommen. Sie bietet ihr eine interdisziplinäre Plattform, ohne sich dabei methodisch oder historiographisch bestimmten Richtungen verpflichtet zu fühlen. Allerdings legen die Herausgeber großen Wert darauf, dass koreanische Primärquellen ebenso wie in koreanischer Sprache verfasste Sekundärliteratur umfassend und systematisch verwendet werden. Die Reihe ist offen für Korea-Studien jeder Art, die auf der Grundlage von Quellenarbeit und solider Methodologie den Weg zu neuen Erkenntnissen und Fragestellungen in der historischen, sozial- und kulturwissenschaftlichen Forschung zu Korea und zu Koreas Rolle im regionalen wie internationalen Kontext ebnen.

    12 publications

  • Intercultural Research

    2 publications

  • Title: Perceiving Play

    Perceiving Play

    The Art and Study of Computer Games
    by Torill Elvira Mortensen (Author)
    ©2009 Textbook
  • Title: Learning to Play

    Learning to Play

    Exploring the Future of Education with Video Games
    by Myint Swe Khine (Volume editor) 2010
    ©2011 Textbook
  • Title: Exhaustive Search and Databases in the Application of Combinatorial Game Theory to the Game Amazons
  • Title: Poetic Becomings

    Poetic Becomings

    Studies in Contemporary French Literature
    by Jérôme Game (Author) 2011
    ©2011 Monographs
  • Title: Head Game

    Head Game

    Mental Health in Sports Media
    by Andrew C. Billings (Author) Scott Parrott (Author) 2023
    ©2023 Textbook
  • Title: Serious Games for Global Education

    Serious Games for Global Education

    Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
    by Claudia Müller (Author) 2017
    ©2017 Thesis
  • Title: Porous Boundaries

    Porous Boundaries

    Texts and Images in Twentieth-Century French Culture
    by Jérôme Game (Volume editor)
    ©2007 Conference proceedings
  • Title: "The Game as It Is Played"

    "The Game as It Is Played"

    Essays on Theodore Dreiser
    by Donald Pizer (Author) 2013
    ©2013 Monographs
  • Title: Game-Based Learning in Action

    Game-Based Learning in Action

    How an Expert Affinity Group Teaches With Games
    by Matthew Farber (Author) 2018
    ©2018 Textbook
  • Title: Re:Play

    Re:Play

    Game Design and Game Culture
    by Amy Scholder (Volume editor) Eric Zimmermann (Volume editor)
    ©2003 Textbook
  • Title: Games, Greek and Pluck

    Games, Greek and Pluck

    Classicism, Masculinity, Elite Education and British Sport, 1850–1914
    by Andy Carter (Author) 2024
    ©2025 Monographs
  • Title: Worlds in Play

    Worlds in Play

    International Perspectives on Digital Games Research
    by Suzanne de Castell (Volume editor) Jennifer Jenson (Volume editor)
    ©2007 Textbook
  • Title: Gaming SEL

    Gaming SEL

    Games as Transformational to Social and Emotional Learning
    by Matthew Farber (Author) 2021
    ©2021 Textbook
  • Title: The Nature of Computer Games

    The Nature of Computer Games

    Play as Semiosis
    by David Myers (Author)
    ©2003 Textbook
  • Title: The Games of Fiction

    The Games of Fiction

    Georges Perec and Modern French Ludic Narrative
    by David Gascoigne (Author)
    ©2006 Monographs
  • Title: Video Game Translation and Cognitive Semantics

    Video Game Translation and Cognitive Semantics

    by Mateusz Sajna (Author) 2016
    ©2016 Monographs
  • Title: Playing Discourse Games

    Playing Discourse Games

    The Political TV Interview in Great Britain and Poland
    by Joanna Szczepańska-Włoch (Author) 2022
    ©2022 Monographs
  • Title: The Concept of the Game in American Literature

    The Concept of the Game in American Literature

    True Freedom and a Mistaken Idea of Freedom
    by Sandra Schenk (Author) 2022
    ©2022 Thesis
  • Title: Learning in Video Game Affinity Spaces

    Learning in Video Game Affinity Spaces

    by Elisabeth R. Hayes (Volume editor) Sean C. Duncan (Volume editor)
    ©2012 Textbook
  • Title: ‘Killer Games’ Versus ‘We Will Fund Violence’

    ‘Killer Games’ Versus ‘We Will Fund Violence’

    The Perception of Digital Games and Mass Media in Germany and Australia
    by Jens Schroeder (Author) 2011
    ©2011 Thesis
  • Title: Self-Games and Body-Play

    Self-Games and Body-Play

    Personhood in Online Chat and Cybersex
    by Dennis D. Waskul (Author)
    ©2003 Textbook
  • Title: Kompetitive Multiplayer Games in der Schule

    Kompetitive Multiplayer Games in der Schule

    Der Einsatz einer Lernspielplattform im Fremdsprachenunterricht
    by Marko Maglic (Author)
    ©2011 Thesis
Previous
Search in
Search area
Subject
Category of text
Price
Language
Publication Schedule
Open Access
Publication Year